It’s been just under 13 months since the last time I publicly posted a build of The Turtle Who Had Wings: The Best Forgery Ever™ for feedback. I figure I may as well do so. Continue reading
Falling, The Star Light by Mineko Yamamoto
The star that shines to you
Leading to a faraway, endless future
As the stars shower down
If inside of my heart
Magic is sleeping
I wonder what I would grant
My dreams overflow
The fog that mists you
Inside of a faraway opening in your memory
Makes a grieving commotion
But a light shines and leads you the way
The treasure you lost
During your childhood
I want to hurry and send it to you
Dreams are limitless
So much Atelier, so little time! Today, I will be covering Atelier Rorona Plus ~The Alchemist of Arland~ for PS3 and Vita, which was released just last month in English. It was released in Japan as New Atelier Rorona: The Origin Story ~The Alchemist of Arland~ (Shin Rorona no Atelier: Hajimari no Monogatari ~Ārando no Renkinjutsushi~) last November.
Unlike the Vita ports of other Atelier games I’ve covered, this is a full remake of the 2009/2010 PS3 title Atelier Rorona: The Alchemist of Arland (Rorona no Atorie ~Aarando no Renkinjutsushi~), which is the 11th Atelier game, and the first game in the Arland trilogy (before Totori and Meruru). It’s a full remake because the original Rorona sticks out like a sore thumb next to its two sequels. This is why it was also released on PS3 instead of just Vita (though only the PS3 version got a physical release outside of Japan), and why I specified this version in the title of this post. I played the Vita version.
As a fun fact before I proceed, this is actually the final game published by Koei-Tecmo America and Koei-Tecmo Europe before they swapped their name order back around from Tecmo-Koei outside Japan. Continue reading
The game is the fifth and final game that was produced by Nippon Ichi Software for their anniversary, but was developed by Apollo Software for PS3. Even though NIS didn’t develop it directly, it empasizes many problems with NIS games and seems to borrow its navigation systems from the old NIS game La Pucelle. NIS America recently released it as a digital-only title. Continue reading
Before I begin this time, I need to make one quick note: I picked up Grandia on PSN. It’s quite surprising just how close the combat system is to what I had in mind, in its own retro way. If you think about it, I’ve almost designed a more hectic spiritual successor completely by accident. I stopped playing fairly quick, however, thanks to everything else being terrible (especially that camera). I’ll definitely try more, though.
In any case, moving on, now that we know how combat will take place and have laid out some of how the progression works, I need to figure out how the player gets from fight to fight, and how they get their items and equipment. Continue reading
Because, like last time, I simply felt like it.
Just like with the normal battle themes, I’m restricting myself to one song per series to avoid flooding the list with different entries from one series, or even one game. I’m also not including final bosses for obvious reasons.
It was actually quite tough to come up with 10 for this list with how many entire series have nothing but bad boss songs, but I did manage eventually, so let’s see what I have here… Continue reading