Turbulent Times Ahead

Oh geez, not gonna have too much free time  pretty soon. Between moving, my mother looking for a divorce from my father (was a matter of time, TBQH), and my summer being almost 3/4 over with preparations for the next year of study already well under way, I won’t be in much of a position to waste time.

I’ve made attempts to mitigate the effect of my next year on my free time, and theoretically succeeded by setting 3-day weeks for both semesters, but it should be noted that those 3 days will be mostly dead for all other purposes, since I’ll have to deal with long train/bus rides both ways. In fact, one night in the first semester per week will end at 9:30, too late for me to get home before midnight (thanks to my taking Law and Technology in its only available timeslot – it’s the perfect course in terms of my interests), so I’ll be staying Tuesday nights in a motel in order to easily make class the next morning without sacrificing sleep. It’s still only Tuesday though Thurdsay for first semester and Monday through Wednesday for second semester.

But I need to pull my GPA up, so I’ll likely spend at least one full day a week on nothing but studying. You see, my first year gave me decent scores easily, but I kinda tanked half my courses the next year. Now that I’m entering third year, I need to get that average higher up. It’s a 4-year program, so there’s still time to get it back up to the high 3s if I focus. 3.0 is the minimum cutoff for law school, so I have to get much higher than that.

That would leave me with less free time, which I can spend on game development, but am more likely to burn on anime, manga and games. Just how badly I’ll slow down remains to be seen, but it’s certainly not a good thing. I honestly want to get the game over and done with, but there’s a rather large amount of stuff that still needs to be done on many angles. Maybe I’d be more motivated if I already had the models and animations handy? Perhaps.

In any case, I’ve mainly been cleaning up the code I currently have done. It’s rather surprising just how much I was able to shorten one particular set of code – I more than halved its size. When working with a game, which will have thousands upon thousands of lines of code, optimizing the code would not only decrease the file size but will help the game run just a little faster. Both of these are important things, especially when you’re dealing with digital distribution platforms and are likely to implement multiplayer functions.


Feel free to comment, but be civil.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s