#1 Quick Fix: Dédale De Luxe

1QF LogoAnyone else find it hilarious how I’ve started several new blog columns after Under Your Radar and, despite Did Not Finish being announced before all of them, it’s the only one that hasn’t actually debuted yet? I mean, I even went and threw this one together on a whim after seeing I had no first impressions column.

Which is what this is, if you couldn’t tell. I introduce you all to #1 Quick Fix, which I’ll be starting off with the first of the games I intend to cover from Bundle In A Box’s Cerebral Bundle as I mentioned earlier.

Dedale Box Art

I gave Dédale De Luxe an hour of play. Seeing as I was fairly tired, playing at 2:30 AM, this probably made the game more difficult than intended, since it’s a maze puzzle game. While the original was released on PC, Mac, Linux and iOS, this (presumably) deluxe version of Dédale debuted exclusively in the aforementioned bundle. It’s not a very complex game at all, having you control a butterfly as you go through a series of panels and make sure you don’t go over the same panel more than once, since you can’t (except when you can – they quickly introduce special panels that have to be cleared twice). A note is played each time you go over a panel, which get arranged into a short song at the end of each level.


Things started off fairly easy, with extremely straightforward levels taking up the game’s first world. Before the game could even become difficult, they had to introduce two additional types of panels, semi-transparent ones that you have to go through twice, and ones that are the size of two, which give you more options in terms of maneuverability. These two things may seem simple (as evidenced by how the game teaches them to you without any words, through very basic levels) but they aren’t, as I discovered quickly.

Dedale Sceenshot 1

The panels that needed to be cleared twice actually provided a lot of difficulty by sometimes being extremely tricky to clear, or they might allow some mazes to be made that wouldn’t otherwise be possible, but they’re completely pointless at any other time, being a chore more than a challenge. The extra-large panels, however, completely muck up your perception. Most of the places where they’re used are places where a normal panel could be used, but the way they actually look make even the simplest of layouts look more confusing than they are. The screenshots from the presskit (which I am including in this post) show more types of panels that I had not encountered yet, as well.

By the end of world 2, I ended up finally running into slight trouble. The game, however, gives you two skips per world (which you can go back and clear to retrieve), and gives the option of outright telling you where to start from as many times as you wish. Being told that actually makes several of the more difficult early levels fairly easy.


In any event, the game is most certainly not for those who want a challenge. With only 7 worlds, the entire thing is too easy unless you actually decide to make use of the unlockable time trial mode (which makes cleared panels fall away behind you over time, forcing you to move quickly) and vortex mode (which rotates the level as you’re playing through it). But both of these things are examples of fake difficulty, which is also no good. It also says something that I was able to clear the first two worlds while sleepy in under an hour when there are only seven, but I’d presume that difficulty would make getting through the rest take longer, and there’s a random level generator available (though I hear it only uses basic panels).

Dedale Screenshot 2

Overall, while the game doesn’t have any glaring issues, I am not impressed and would probably opt to play this on a phone if at all, so I suppose it’s a good thing that it’s an iOS game. If I want relaxation which this game is advertised as providing), however, I wouldn’t play this (though it would be somewhat effective given the atmosphere), I would listen to calming music, which this game admittedly has, but the potential frustration from not being able to finish a level would be the opposite of calming, and this game has the potential to cause that.


The PC and Mac versions of the game are available on Desura, but the De Luxe version is only currently being sold through Bundle In A Box. It was made in Unity by Sergey Mohov, if anyone cares.