The Control Scheme That Was Somewhat Less Stupid

The Turtle Who Had Wings Logo (Placeholder)

After the previous post, on the control scheme of The Turtle Who Had Wings, I spoke to a few people, played a few games, and got a few ideas to simplify the control scheme to make sense and not be a pain to remember.

The first step was to cut down on the camera control. If the player can no longer zoom and the like, giving the player a fixed camera angle and only have the option to turn the camera 90 degrees to the left or right, a lot of buttons are freed up, and the player is no longer able to completely screw up the camera by mistake. This completely freed up the right control stick on controllers, allowing an expansion to the attacks, so I could map a variety of unlockable utility moves and a few standard ones to it to add depth to the battle system. Completely cutting down on the Alternate control to one per character also freed up the D-Pad, letting me remove controls from Start and Select (making it a secondary binding where available).

The (untested, ’cause coding that will take a while) result looks like this:

Keyboard and Mouse

Movement: W/A/S/D
Jump/Fly: Space
Melee Attack: Q
Combination Attack: F
Special 1: J or Num 8
Special 2: K or Num 6
Special 3: L or Num 2
Special 4: ; or Num 4
Special 5: H or Num 5
Dash: E
Switch: Caps Lock
Alternate: Tab
Switch Targets: 1/2 or Num 1/3
Pause: Esc
Turn Camera: I/O or Num 7/9

Standard Controller

360 controller buttons used for simplicity. (Wii U general layout is identical this time around, just swap the Xbox button naming for Nintendo’s.)

Movement: Left Analog
Jump/Fly: A
Dash: B
Melee Attack: X
Special 1: Right Analog Forward
Special 2: Right Analog Right
Special 3: Right Analog Back
Special 4: Right Analog Left
Special 5: Right Analog Button
Combination Attack: D-Pad Up
Switch: Back or D-Pad Down
Alternate: Y
Turn Camera: L/R
Switch Targets: LT/RT or D-Pad Left/Right
Pause: Start

PlayStation Vita

Movement: Left Analog
Jump/Fly: Cross
Dash: Circle
Melee Attack: Square
Special 1: Right Analog Forward
Special 2: Right Analog Right
Special 3: Right Analog Back
Special 4: Right Analog Left
Special 5: Select
Combination Attack: D-Pad Up
Switch: D-Pad Down
Alternate: Triangle
Turn Camera: L/R
Switch Targets: D-Pad Left/Right
Pause: Start

Dualshock 4

Movement: Left Analog
Jump/Fly: Cross
Dash: Circle
Melee Attack: Square
Special 1: Right Analog Forward
Special 2: Right Analog Right
Special 3: Right Analog Back
Special 4: Right Analog Left
Special 5: R3
Combination Attack: D-Pad Up
Switch: D-Pad Down
Alternate: Triangle
Turn Camera: L/R
Switch Targets: L2/R2 or D-Pad Left/Right
Pause: Options


That’s much, much simpler, isn’t it?

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