It’s been a while since I’ve had anything to cover on #1 Quick Fix. This time, I’ll be discussing Supercharged Robot VULKAISER, a side-scrolling shmup by ASTRO PORT, the developers behind games like ARMED SEVEN and GIGANTIC ARMY. Continue reading
One thing I absolutely wanted to have in Battlefield of Love is the sheer depth you find with the items in Atelier games. That series has a large variety of items with a large variety of special added effects. But it’s important to remember standard player habits. The more of something you have, the less of it players are likely to actually use. Besides, the Atelier series places a lot of focus on these, and make up more of its playtime than the combat system itself. It would be a fool’s errand to actually expect to harness the full extent of that as a solo programmer.
What I’m getting at is that most items in RPGs are pointless and have boring effects, simply using images and names to differentiate between very similar items. I didn’t want to do that. I decided to take direct inspiration from Atelier to provide variety without padding the item list. This also helped with two other things: I wanted every item to be useful for the entire game, and I wanted the player to have some degree of customization. Continue reading
Game development encompasses a large amount of questions, and one major one is the subject of random chance. It’s not a subject to take lightly, either. As someone who’s played several competitive and/or highly-strategic games, I know full well how much random numbers can screw people over. Whether it’s drawing a random card in any given TCG, randomly-generated stats you can influence in Pokémon, or even the chance of missing with an attack in most RPGs, the more strategic player will decry one thing on a consistent basis: luck is negatively influencing their grand master plan.
There’s also good things to say about random chance, of course. Random chance allows a certain dynamism to be present if a game is to be played solo. Without it, most games would have the same results from the same inputs every time, which causes problems when you’re not playing a multiplayer game. Continue reading
The question of dungeon design came up while designing Battlefield of Love, and I needed an answer. I thought to most RPGs and found their answers to this to be fairly inadequate. Continue reading
It’s time for Under Your Radar! Today’ll be a short one about Cherry Tree High I! My! Girls!, which was recently released on Steam by Nyu Media. It is the sequel to the previously-covered Cherry Tree High Comedy Club, but it’s an episodic, linear visual novel instead. It was released alongside an update patch to the aforementioned game that de-Westernized the localization by default (but it left it available as a launch option). This sequel only uses de-Westernized terms. Continue reading
I’ve waited long enough. It’s time I finally clarify what Battlefield of Love is supposed to be. All I’ve really explained so far is that it’s an RPG, as well as why I had to shelve The Turtle Who Had Wings for it. Continue reading
There was a serious gap in time on my blog where little to nothing was posted, only to be followed by me saying that I would be shelving The Turtle Who Had Wings due to issues getting a stable artist. Today, I intend to bring everyone up to speed with this short post, both on that and on other things. Continue reading
This post was, honestly, a long time coming. I just don’t know what to do anymore.
For those unaware, the tenth artist on The Turtle Who Had Wings hasn’t yet quit per se, but all signs point to life forcing his hand. Of course, that also means that’s the tenth artist who’s needed to withdraw from the game. On Twitter and Skype yesterday, I jokingly referred to this as the game being cursed. Continue reading
Because, like last time, I simply felt like it.
Just like with the normal battle themes, I’m restricting myself to one song per series to avoid flooding the list with different entries from one series, or even one game. I’m also not including final bosses for obvious reasons.
It was actually quite tough to come up with 10 for this list with how many entire series have nothing but bad boss songs, but I did manage eventually, so let’s see what I have here… Continue reading
When knight defenders hold the day,
The sword and scarlet sun array.
When High-born Lords are rulers sworn,
The pale blue moon our flag adorns.
The sun and moon will ne’er ally,
The scarlet and blue do forever vie.
As one ascends, one must abate:
Foundation of our glorious State.
Proud blade and flag do both convene
For naught but serve our gracious Queen.
Isn’t this a familiar sight? Yet again, the day before release, I cover this new version of Croixleur. Croixleur Sigma, or Croixleur Σ if you prefer, is an updated version of Croixleur, which will be available on Steam and DRM-free tomorrow for $7.99, an increase from the original’s $4.99. However, I was told over Twitter that this release replaces the original, so I can only assume that anyone who already has the game will receive this updated version on release. Continue reading