My Top 10 Favourite JRPG Boss Battle Themes

Because, like last time, I simply felt like it.

Just like with the normal battle themes, I’m restricting myself to one song per series to avoid flooding the list with different entries from one series, or even one game. I’m also not including final bosses for obvious reasons.

It was actually quite tough to come up with 10 for this list with how many entire series have nothing but bad boss songs, but I did manage eventually, so let’s see what I have here… Continue reading

My Top 10 Favourite JRPG Normal Battle Themes

I just randomly felt like it, so I made a list of my favourite JRPG normal battle themes. Mainly because I was just thinking about how most JRPGs tend to have that song play a huge role in one’s first impression of a game. So… here you go, I suppose. Before I do, though, some restrictions on the list:

  1. Only one song per series. This includes cases where a game is officially part of a series but doesn’t have the name of the series in its title (Mana Khemia is officially the ninth Atelier game and thus counts as an Atelier entry, for example, but Bravely Default doesn’t count as a Final Fantasy entry, despite the jokes about it being the best Final Fantasy in years).
  2. I’m only counting the first normal battle theme in the case of games with multiple. Some games will pick a normal battle theme depending on the exact situation, however, so those will share a slot. (NOTE: This does not include when the requisite situation is “travel to another part of the world”, since those songs would be the second, third, fourth, etc.) Prologues are also excluded from this (such as Tales of Graces‘ lengthy one with the cast as kids).

Okay, so here we go! I’ll keep my explanations as brief as possible. Continue reading

Under Your Radar: Senran Kagura BURST

Radar Logo 2

It sure has been a while. Today’s Under Your Radar will be on Senran Kagura BURST. This is a 3DS game that’s been released as a download-only title in North America, but has just been released in Europe physically, so I feel it’s as good a time as any to push this review out.

SKB Banner

It’s a side-scrolling beat ’em up with visual novel-style storytelling. Furthermore, the game is actually made up of two separate games. The original game, Senran Kagura: Skirting Shadows (Senran Kagura: Shōjo-tachi no Shinei), and a new storyline featuring the other side of the story, Senran Kagura: Crimson Girls (Senran Kagura: Guren no Shōjo-tachi). I’ve actually reviewed the anime already and said that it made me want to play the game, so you might be wondering what I think of it. Continue reading

#1 Quick Fix: Vampires!

1QF LogoNow it’s time to wrap up my coverage of the Cerebral Bundle with one final game, Vampires! by CBE software. Before anyone complains about my not covering the other 5 games, just look at them and compare them to my old ranking list of game genres. The games I have not yet covered are a non-game, a horror game, a puzzle game and two point-and-click adventure games. In a sense, I’m already pushing myself enough to play genres I don’t like, thank you very much. I might cover J.U.L.I.A. (which is also from CBE software), but no promises. To be honest, I’d already gotten J.U.L.I.A. as part of another bundle, so I’m in no rush.

Vampires! Banner

In any event, Vampires! is a game for PC, Mac, iOS and Android, made with Unity. Standard price is $5. In the game, you have to direct vampires into their crypts before time runs out, and without letting them walk into the light. You also have to help them avoid gunshots, which you can do by adding/removing webbing from certain tiles. The main element of the gameplay in directing the vampires, however, is rotating the tiles to make a path for the vampire to follow. Continue reading

#1 Quick Fix: Dédale De Luxe

1QF LogoAnyone else find it hilarious how I’ve started several new blog columns after Under Your Radar and, despite Did Not Finish being announced before all of them, it’s the only one that hasn’t actually debuted yet? I mean, I even went and threw this one together on a whim after seeing I had no first impressions column.

Which is what this is, if you couldn’t tell. I introduce you all to #1 Quick Fix, which I’ll be starting off with the first of the games I intend to cover from Bundle In A Box’s Cerebral Bundle as I mentioned earlier.

Dedale Box Art

I gave Dédale De Luxe an hour of play. Seeing as I was fairly tired, playing at 2:30 AM, this probably made the game more difficult than intended, since it’s a maze puzzle game. While the original was released on PC, Mac, Linux and iOS, this (presumably) deluxe version of Dédale debuted exclusively in the aforementioned bundle. It’s not a very complex game at all, having you control a butterfly as you go through a series of panels and make sure you don’t go over the same panel more than once, since you can’t (except when you can – they quickly introduce special panels that have to be cleared twice). A note is played each time you go over a panel, which get arranged into a short song at the end of each level. Continue reading

Rundown the Street (03/03/13)

RTS LogoThis week had way too much bombshell news, and I’ve forgotten a lot of it because I didn’t note most of it down. As such, this week’s post will be just a quick and short summation of things I do remember. My apologies – I’ll note this stuff down in the future.

Skullgirls Devs Run IndieGoGo Campaign for DLC Characters

Skullgirls Screenshot

The current development team working on Skullgirls recently started an IndieGoGo campaign where they asked for $150K to add a new character to the game. They were extremely transparent about the costs, and the fanbase rallied behind them to barrel them past their goal in a matter of one or two days. The team has since added stretch goals, which will add more characters. Also in the news: New anime streaming platform. Should Asagi get her own game? Activision bashes Nintendo fans.

Visual Aesthetics and How They Affect My Media Preferences

I had a discussion very, very recently with Josh (the concept artist for Turtles all the Way, if you’ve forgotten), and it was concerning visual styles and design. He was basically having trouble figuring out what art style to use for the game. I’ll keep mum about what I told him to go with, but I figure that it’s a perfect segway into a topic I’d meant to talk about for quite a while now, which applies to me for any piece of visual fiction, but I’ll use games as an example.

I’ve found that I’m able to enjoy just about any piece of fiction that I normally wouldn’t even glance at, solely due to the aesthetics of the world it takes place in. For example, I can instantly enjoy anything with a beautiful, natural landscape more than anything with a dark, more realistic style. I also enjoy seeing nice and bright futuristic settings much more than the standard game representations of volcanoes. Discussion after the jump.