The Monotony That Was Quashed

The Turtle Who Had Wings Logo (Placeholder)

Something I’ve been worrying about for a long time when developing The Turtle Who Had Wings was the potential for the game to become monotonous after a while. While I had things like the game’s fast-paced nature, the 6 playable characters and the variety in enemy types, plus one level has its own exclusive hazard, but that’s not necessarily going to be enough to support a game of even this length when you factor in that the character progression is merely raw stats, and is rather slow to max out and see huge stat changes, so there’s little in the way of character progression. So how do I avoid this? I have an idea…

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Rundown the Street (03/03/13)

RTS LogoThis week had way too much bombshell news, and I’ve forgotten a lot of it because I didn’t note most of it down. As such, this week’s post will be just a quick and short summation of things I do remember. My apologies – I’ll note this stuff down in the future.

Skullgirls Devs Run IndieGoGo Campaign for DLC Characters

Skullgirls Screenshot

The current development team working on Skullgirls recently started an IndieGoGo campaign where they asked for $150K to add a new character to the game. They were extremely transparent about the costs, and the fanbase rallied behind them to barrel them past their goal in a matter of one or two days. The team has since added stretch goals, which will add more characters. Also in the news: New anime streaming platform. Should Asagi get her own game? Activision bashes Nintendo fans.

Visual Aesthetics and How They Affect My Media Preferences

I had a discussion very, very recently with Josh (the concept artist for Turtles all the Way, if you’ve forgotten), and it was concerning visual styles and design. He was basically having trouble figuring out what art style to use for the game. I’ll keep mum about what I told him to go with, but I figure that it’s a perfect segway into a topic I’d meant to talk about for quite a while now, which applies to me for any piece of visual fiction, but I’ll use games as an example.

I’ve found that I’m able to enjoy just about any piece of fiction that I normally wouldn’t even glance at, solely due to the aesthetics of the world it takes place in. For example, I can instantly enjoy anything with a beautiful, natural landscape more than anything with a dark, more realistic style. I also enjoy seeing nice and bright futuristic settings much more than the standard game representations of volcanoes. Discussion after the jump.